Kip Anterro

Hotshot Pilot; a Force to be reckoned with


Template Stat Block

Species: Human
Career: Warrior

Specialization Tree 1: Starfighter Ace

Gender: Male
Age: 25
Height: 5’10"
Build: Trim
Hair: Brown
Eyes: Black
Notable Features: Vine tattoo around left wrist

Brawn: 2
Agility: 3
Intellect: 2
Cunning: 2
Willpower: 2
Presence: 3

Soak: 3
Wound Threshold: 12
Strain Threshold: 13
Ranged/Melee Defense: 1/1

Athletics: 1 rank
Charm: 1 rank
Cool: 1 rank
Perception: 1 rank
Piloting (Space): 2 ranks
Survival: 1 rank
Gunnery: 2 ranks
Melee: 2 ranks
Ranged (Light): 1 rank
Knowledge (Warfare): 1 rank


  • Grit (1 rank): Increase the character’s Strain threshold by 1 per rank of Grit.
  • Skilled Jockey (1 rank): The character removes one per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks.
  • Rapid Reaction (2 ranks): _The character may suffer a number of strain to add an equal number of to any Vigilance or Cool checks to determine Initiative order. The number may not exceed his ranks in Rapid Reaction.
  • Intuitive Evasion (1 rank): May take the Intuitive Evasion maneuver while piloting a vehicle of silhouette 5 or smaller: suffer 1 strain and commit up to ranks in Intuitive Evasion. Upgrade the difficulty of combat checks targeting the character’s vehicle by an equal amount. Suffer 1 strain at the beginning of each turn while these dice are committed.
  • Confidence (1 rank): The character may decrease the difficulty of any Discipline check to avoid fear by 1 per rank of Confidence. If this reduces the difficulty to zero, the character does not have to make a Discipline check.
  • Touch of Fate (1 rank): Once per game session, the character may add to any one skill check.

Force Rating: 1
Force Power Enhance: When making an Athletics, Coordination, Piloting (Planetary), or Piloting (Space) check, the character may make a power check and spend to gain or on the check.
Control: Agility: _This power gains the ongoing effect: Commit . The Force user increases his Agility characteristic by 1 (to a maximum of 6).

Light Blaster Pistol (5 damage, 4 crit, Medium range, Stun setting)
Combat Knife (3 damage, 3 crit, Engaged)
A/K T Wing Commander Armored Flight Suit (Soak 1, Ranged Def 1, Melee Def 1, Reduce strain received from critical hits to the wearer’s vehicle by 1 (to a minimum of 1). Reduce damage from fire and weapons with the Burn quality by 1).


What’s your character’s background? Kip was born and raised on Kuat (near the Galactic Core), seventh child of eight belonging to a wealthy manufactory owner and his wife. Growing up, Kip’s eyes were constantly turned skyward; the surface of Kuat is quiet and idyllic, but the massive shipyards that orbit above are known throughout the galaxy, and Kip always knew that the true excitement and prestige would have to be found beyond the thin atmosphere of Kuat.

When the Galactic Civil War broke out, the shipyard’s production doubled overnight, and many of Kip’s older siblings began working there full-time. Eager to find a way to stand out, Kip instead threw himself into the study of warfare and space, intending to join the Imperial Fleet. However, after the destruction of Alderaan he began to have second thoughts. The destruction of the Death Star was the final straw for Kip — when word began to spread that one pilot from a backwater world was the cause of the destruction, Kip knew he could stand out better in the Alliance than he ever could in the Empire. He sold his shares of his family’s company to his younger sister and booked a passage to the outskirts of the galaxy to join the Rebellion.

Kip trained as a recruit with the Alliance and quickly established himself as an extraordinary talent behind the controls of a fighter. His skill came from innate ability and a growing talent with the Force, which he kept hidden from his instructors for fear of being accused of cheating. The Battle of Hoth forced Kip and many of his comrades in flight school onto the front lines, and for the past six months he’s been flying a Y-wing with Colonel Salm as Gray Six. His original co-pilot proved unable to handle the stresses of battle, so shortly after joining the Fleet Kip requested a new crewmate and was assigned a hot-headed Duros named Gath.

Whats your relationship with the Empire? The Rebellion? Or any other organization (seedy or otherwise)? Kip originally viewed the Alliance as a means to an end — he was desperate for a way to distinguish himself, and the Alliance provided the opportunities he needed. Since joining the Rebellion, though, Kip has grown more and more convinced that the Empire needs to fall, that they’re stuck in the past using old tactics and old thinking. Unlike many of his fellow pilots, he doesn’t really dislike the Imperials themselves. He just thinks it’s time for a change of guard, and the Empire can’t or won’t change their ways. If even the Battle of Endor can’t wake them up, nothing will, so they need to be brought down so a New Republic can rise.

He still has family connections in the shipyards around Kuat, though he hasn’t spoken much with his family since he joined the Rebellion.

What motivates your character? What do they hope to achieve in the galaxy? How? Fame, first and foremost, is what drives Kip. He knows that he has a special connection to the Force, that he has the ability to be one of the best pilots ever — and he won’t stop until he proves it to the rest of the galaxy. Lesser, but still important to him, is Kip’s desire to see the development of new starfighter tactics and techniques. The Empire is stagnating, dying, and Kip wants to see what comes next.

Your character’s Duty/Obligation? Duty 10

Where does your character see his ‘story’ going? Kip plans to continue developing his skills, grow his abilities in the Force, and eventually lead a Squadron of his own against the Empire in a glorious series of combat encounters that break the back of Imperial naval power.

Where do you [the player] see his story going? I think he’s likely to develop his talents, but I feel like Kip vastly underestimates the effect that his Force abilities will have on his life, particularly if it becomes widely known.

What are his challenges, he could be presented with? Does he have any great allies/enemies, or will he as the story progresses? Though he dismisses them as less impressive, there are certainly Imperial aces who are every bit his equal, and he’ll likely encounter a few over the course of the campaign. He will likely be challenged to broaden his horizons, as well — not everything can be solved with a winning smile and a barrel roll. Likely he also needs to deal with the cognitive dissonance of having his family helping provide the very starships he’s trying to shoot out of the sky. In fact, he hasn’t heard much from his family in quite a while, so who knows what they might think of him becoming a renowned Rebel Ace…

Kip Anterro

A Testament of Will casusev jmbostwick